Bootstrapped
We have not raised outside funding. The game is paid for by the people making it.
Independent game studio · Eskişehir, Türkiye
Cat & Gocuk Games is a team of six making Cadı Kliniği, a first-person game about a witch-healer who runs a small shop in a quarantine camp.
The game
You are a witch-healer with a shop in a quarantine camp. Patients walk in with an incomplete story. Your shelves hold a limited set of ingredients, and the shortage does not reset when the sun comes up.
Days do not count down to a fixed ending. You keep treating, and you keep living with what each treatment did, until you win or you lose.
The mood is warm and ordinary by day. As evening comes and your reputation moves, the shop gets less comfortable: a lamp that flickers, a floorboard that creaks. It is a light unease, not a horror game.
Every patient is drawn by hand and assembled from layered parts, which is why you can meet a stranger once and never see the same face twice.
The studio

Cat & Gocuk Games is an independent game studio based in Eskişehir, Türkiye, founded in 2025. We are a small team of six building Cadı Kliniği, a medieval fantasy clinic game. The studio operates under the sole proprietorship of Haktan Lofça.
We have not raised outside funding. The game is paid for by the people making it.
Claude is part of how we develop: software architecture, coding, debugging, technical planning, documentation and content pipelines. It is a development tool for us. There is no AI feature inside the game.
We plan to use ElevenLabs for character voice-over, so that patients can speak in the shop the way they look on the wall below.
Studio wall
Concept sheets, sketches and colour passes straight from the artists' folders. Tap any sheet to see it larger.
Time-lapses from the drawing tablet
Devlog
The artists handed over a new batch: counter variants with every handle and foot named, four lectern ideas, bottle colour tests and the three states of the frog-leg ingredient. They are on the wall above.
The shop now builds each visitor from separate hand-drawn layers: body, hair, brows, eyes, nose, lips, clothes and shoes. One body type already gives more than ninety thousand combinations, and the Next patient button at the top of this page uses the same parts.
The production repository for the Unreal Engine 5.8 project got its first commit. Development of the playable vertical slices has run from there ever since.
Press, partners and other studios are welcome. Tell us who you are and what you would like to talk about, and Haktan will reply.